GOD MODE (ep. 1) is an interactive audiovisual performance by artist duo dmstfctn exploring the use of simulation in artificial intelligence training. The performance is set within a real-time simulation of a supermarket, a replica of those used to train AI to navigate 3D environments and recognise items on shelves for use in cashier-less supermarkets, like Amazon Fresh.
GOD MODE (ep.1) explores the increasing use of game engine simulations of ‘real world’ scenarios to train computer vision systems. By welcoming nuanced interaction with the audience, it aims to reveal the characteristics and limitations of this synthetic reality.
In GOD MODE (ep.1) an AI training in the simulation delivers a fictional monologue that sees it become frustrated with the difficulty of its training, until it finds a bug to exploit in order to complete it and cheat its way out. The simulation is rendered in real time and is navigated by the artists, who also perform facial motion capture and voice modulation of themselves to animate the AI on screen. The audience participates in the training by interacting with the simulation on their phones. A soundtrack performed by artist HERO IMAGE responds to the live, communally orchestrated simulation.
GOD MODE (ep.1) is the first episode in dmstfctn’s ongoing GOD MODE series and is presented in conjunction with the game GOD MODE: EPOCHS as part of a collaboration between Serpentine’s Creative AI Lab and Coventry University, supported by the Alan Turing Institute.
The performance will take place in the Education Space, accessed via the East side of the Serpentine South.
You will need your mobile phone to be able to participate in this performance – please bring it with you and remember to give it an extra charge before you leave the house!